Eric Patterson
See here for details. (For sake of time, the maquette portion may be omitted or completed for bonus). Complete and submit by class time Monday, November 9.
See here for details. (For sake of time, the maquette portion may be omitted or completed for bonus). Complete and submit by class time Monday, November 9.
Complete the following:
Complete all production models with which you were tasked.
Upload renders as a “new version” on that asset in Shotgun.
Make an H8 folder in your Dropbox submission folder and place […]
Start this during class time and submit before class on Wednesday in an H7 folder in your Dropbox submission folder.
One great tool for modern animators is the use of video reference to help figure out timing […]
Complete and submit the following as discussed in class:
Log-line
Treatment
Script
Shotlist
Storyboards
Animatic
Color Keys (at least one per scene)
There will be a test Monday during class. Here’s another link to the review guide. (We didn’t quite get to some of the people and items on the history section nor all of the animations were screened, but a few […]
A reminder that this will be Wednesday. Here’s a link to a review guide.
Animate (using the discussed workflow and principles of animation) a character sizing-up, preparing, and lifting a heavy object such as a big rock (but could be an object of your choosing). One the character gets […]
Go through the workflow discussed in class (story, actions, extremes & breakdowns, keys, key poses, thumbnails, animation diagrams, careful key framing, stepped tangents, animating major motions down the […]
Read Chapter 1 in HTCM 2014 about the principles of animation and complete the exercises for the following:
anticipation
squash/stretch
staging
Use the principles of animation while animating three different types of ball bounces (both up/down and across) to give life and distinguish the different types of balls. Submit three 1280×720 h.264 .mov files.
Submit the following to your Dropbox submission folder:
Three log-lines that suggest setting, character, motivation, and conflict.
Animation (of any means you desire at this point) of a ball bouncing several times.
Welcome to a fun and challenging semester! During this course we’ll be following a production pipeline similar to that used in the industry at computer-animation and visual-effects studios. Software required is […]
Here are some files that we’ll use today to discuss video reference to help with animating tricky shots.
Here is an in-progress version of the Job character for rigging.
There will be no class meeting on Friday afternoon. Complete this two part quiz/exercise on Friday or over the weekend.
Login to Blackboard to take the short, question-based quiz. It is timed, but much more […]
See here for details. (For sake of time, the maquette portion may be omitted or completed for bonus). Complete and submit by class time Friday, November 17.