- Walk cycle animated to indicate an emotion, mood, or performance (happy, sad, sneak, gallop, run, etcetera). See chapter 5 in Character Animation Fundamentals as well as The Animator’s Survival Kit for more information and examples. Work to convey your chosen mood here — avoid just keyframing and calling it something after the fact.

- Performance Piece with Lip-Sync: Choose a favorite line from a film or game or record your own dialogue. Have your character act a performance that somehow connects to the dialogue — be creative! Convey as much emotion through primary animation moving down to secondary, then key-frame lip-sync performance to the dialogue for the final touches along with facial animation to convey the full emotion of the acting.
Fall 2014 Project #2: Character Animation Skills
Two well animated shots:
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