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  1. Dropbox and Shotgun

    Posted by Eric Patterson
    / August 29, 2014 / Leave a comment
    You should have received:
    • Dropbox Production Folder invite to your requested email.
    • Dropbox 320 Homework/Project Submissions Folder invite to your requested email.
    • Shotgun account invite to your UNCW email.
    Please confirm the Dropbox invites and also login to da.shotgunstudio.com and change your password.  Also, please upload a photo of yourself so that others in the class can recognize you.
    Posted in Announcements
  2. Fall 2014: Homework Announcement

    Posted by Eric Patterson
    / August 25, 2014 / Leave a comment
    As mentioned in class Friday, do your best to do homework #1 and bring some work to discuss today, but do not worry if you have some issues. We’ll take time this first week to address and fix them, and you’ll have a few days before you’ll need to submit your homework. We’ll wait to make sure that card access for the DA lab and also our Dropbox setup is ready to go.
    Posted in Announcements
  3. Fall 2014: Useful Links

    Posted by Eric Patterson
    / August 22, 2014 / Leave a comment
    • Free tools for exporting movie files from image sequences (mileage may vary): Sequimago (Mac), Framed X (Mac), VirtualDub (PC).  You can also use Quicktime Pro 7, Final Cut Pro, Premiere Pro, After Effects, etc. (set still image duration to 1 frame) or even the powerhouse Windows Movie Maker (set rate to 1/24 sec per frame) — some of these may still be installed in the lab (but this summer things may be a bit iffy on the extra installs down there).
    • Here is a link to a video tutorial on Toon Boom Animate, if you choose that for your hand-drawn homework. We’ll probably only be doing 2 or 3 of these at most, though, for the sake of time.
    • Character animation book online extras.
    • HTCM book resources including goon and groggy rigs.
    • Other sources of free rigs to consider: 1-Second Club, Creative Crash, and Lester Bank’s blog post.
    Posted in Announcements
  4. Fall 2014: Story Packet Overview and Tentative “Review” Guide

    Posted by Eric Patterson
    / August 22, 2014 / Leave a comment
    • Read over this for descriptions relative to the first project.
    • Here is a rough guide to what we’ll probably cover in the first segment of this course.
     
    Posted in Announcements
  5. Fall 2014 Project #1: Story Development

    Posted by Eric Patterson
    / August 20, 2014 / Leave a comment
    Complete the following:
    1. Create a web portfolio space (not blog) of some kind to post media developed for this course and that could be used afterwards to show your work for internships, graduate school, and job application. You may create your own site using HTML, CSS, etc. and host it on your student web space or use some third party setup that could include hosts such as Weebly, Carbonmade, WIX, etc. It should be simple; work to make it a clean and professional.
    2. Post the videos from your homework up to this point. (2D and 3D animation exercises). All movie files for this course should be encoded as a standard to 1280×720 h.264 .mov.
    3. Complete, post, and submit via Dropbox your story packet, consisting of the following:
      •           — A .pdf file that includes the title, premise, and treatment. (All programs on MacOS may print to PDF. On Windows, if needed, use Acrobat or a free program such as CutePDF).
      •           — The same file (or another .pdf) should include the script with proper industry formatting (consider something like Trelby if needed).
      •           — The same file (or another .pdf) should include the shot list with framing descriptions and also storyboard illustrations (with 16:9 or 1.85 aspect-ratio frames, one per page). For bonus, also complete overheads for each scene.
      •           — The same file (or another .pdf) should also include at least one color-key per scene.
      •           — A movie file (1280 x 720 H.264 Quicktime .mov) that contains the animatic with rough sound and/or dialogue.
      •           (All of the above should be in one folder named 320_YOURLASTNAME_P1_STORYTITLE with clearly named documents).
    Due Wednesday, September 3 by class-time. Be prepared to present any aspects of your story. Ideally, you should be able to read your logline/premise and then play your animatic and have it stand alone to tell your story!  Then show your color key(s) to show your visual style, lighting, palette, and overall art direction. That should be about it. If you have to read your treatment or script or storyboard descriptions — you probably have not done your job properly.
    Posted in Assignments
  6. Fall 2014: Homework #1

    Posted by Eric Patterson
    / August 20, 2014 / Leave a comment
    • Read the first chapter in both the HTCM and Character Animation texts.
    • Complete one hand-drawn (method of your choice, but ToonBoom Studio or ToonBoom Animate would make it easier; it’s ok if this one is water-marked) and one Maya ball-bounce animation (simple straight up-and-down, at least 3 or 4 bounces).
    • Bring your two 1280×720 h.264 .mov files to present on Monday, August 25. (See useful links post for help on image sequences). No project files needed, yet.  These will also be placed on Dropbox — look for an invite over the weekend.
    • Brainstorm visual settings, characters, and motivations that could work for a short animated movie.  Reduce this list to your top 3 story setups to bring and discuss on Monday, August 25.
    • Watch the documentary Pencils to Pixels.
     
    Posted in Assignments
  7. Fall 2014: Welcome to a new semester!

    Posted by Eric Patterson
    / August 20, 2014 / Leave a comment
    Welcome! Here’s to a productive and fun semester! A few things to get started:
    • We’ll go by the syllabus and general schedule posted on this site.
    • If you haven’t yet, you can pick-up your academic license of Maya 2014 here at Autodesk Education (and you may also be interested in Mudbox as well). We’ll tentatively plan to stick with Maya 2014 for everything to keep a standard, and even though you can work from home, I very strongly recommend working from the Digital Arts lab as much as you can.
    • You’ll have 24-hour card access setup within the first week or two for the Digital Arts lab where software is already installed.
    • We’ll be using Dropbox for homework submission, Blackboard occasionally for quizzes, and Shotgun for production (and possibly asset) management.
    • Homework will be graded on a check system; other assignments and the overall course on the standard UNCW 10-pt/+/- letter-grade system.
    To start the class we’ll discuss the production pipeline and narrative structure as well as lead into some history and principles of animation.  Then we’ll follow with character design and animation, the basics of rigging, and more production material and practice.  We’ll have some brief coverage of scripting within Maya and other topics.    
    Posted in Announcements

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