• Main
  • Syllabus
  • Schedule
  • Course Blog
  • Resources
  • Student Work
  • Eric’s UNCW Page
  • Community
    • Activity
    • Forums
    • Members
  • Sign In
    • Login
    • Register
  1. Spring 2013: Notes for Basics of Animation

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    Here are the excerpts discussed in class.  I’d print these for you but don’t want to kill trees.  Grab these quickly, and please do not share outside of the class. I’m going to take the link down by next class.
    Posted in Announcements
  2. Spring 2013: Walk Cycles

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    Here’s a very basic example of a walk-cycle, a fundamental animation exercise. We’ll practice with the flour sack and also look at more examples soon. Read through Chapter 3 or so in your character animation text.
    Posted in Announcements
  3. Spring 2013: Rigs for Exercises and Project 2

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    In addition to the “masked guy” character, here are three places to find some freely available character rigs: 11-Second Club, Creative Crash, and Lester Bank’s blog post. Look around and choose one that you will have fun using and also wouldn’t mind seeing a lot. ;-) Or seeing on your reel — which by the way, if the license accords non-commercial use, you are welcome to use these for your reel. (You should, of course, credit the source for the model and rig — but there is usually a breakdown on your portfolio/reel submission where this is done for every shot in your reel). There are a lot of fun ones, and some of them (such as the Andy Rig) are configurable for different looks.
    Posted in Announcements
  4. Spring 2013: Who’s that masked man?

    Posted by Eric Patterson
    / February 26, 2013 / Leave a comment
    Character rig for testing and use throughout the semester.
    Posted in Announcements
  5. Spring 2013: Animating a Shot

    Posted by Eric Patterson
    / February 26, 2013 / Leave a comment
    Click here for the needed files to complete. We’ll practice breaking a shot down into actions which are represented by extremes or keys. Thumbnails and animation timing diagrams help us prepare to animate the scene effectively. These will eventually be turned into keyframed poses in Maya where the timing and spacing will be tweaked via the graph editor for the best look. (In this particular example, too, we are going to look at using our scanned thumbnails to help us space the keys throughout our frames as we would on the dope sheet to plan our animation. We can do a similar thing with frames from a video to plan our animations). This will be due along with a few other shots as part of your “Project 2,” full details to be posted soon.
    Posted in Announcements, Assignments
  6. Spring 2013: Homework #4

    Posted by Eric Patterson
    / February 19, 2013 / Leave a comment
    Using the flour-sack rig, or another rig of your choice, complete two of the exercises described in chapter 3 of the character animation:  lift and either push or pull. Use the principles of animation to make interesting and believable timing and spacing as well as dynamic animation. Due Thursday, February 28.
    Posted in Assignments
  7. Spring 2013: A Sack of Flour

    Posted by Eric Patterson
    / February 19, 2013 / Leave a comment
    Here is a simple rig to practice some character animation. We’ll work with this a bit as we move into more advanced character animation and rigging. Take a few moments to try the rig and play a bit.
    Posted in Announcements
  8. Spring 2013: Watch From Pencils to Pixels and Discuss

    Posted by Eric Patterson
    / February 19, 2013 / Leave a comment
    As part of a class exercise today, watch this documentary. Join the “320 Forum” group on this site, and in the Pencils-to-Pixels topic discuss the documentary, things that interested you, and the following:
    • How do commercial attitudes affect all types of animation as an art form?
    • Are there abilities that 3D animation has that 2D does not? Vice-versa?
    • How has 2D animation informed 3D animation?
    • How could 3D animation better benefit from techniques learned through the development of 2D animation?
    Next, read these Wikipedia overview entries on animation:  The Golden Age of American Animation and History of Animation (also, particularly History of United States Animation). What names, films, devices, etc. do you recognize from our discussions and videos?  
    Posted in Assignments
  9. Spring 2013: Character Animation Reading

    Posted by Eric Patterson
    / February 14, 2013 / Leave a comment
    Begin reading chapter 3 in your Character Animation text. We’ll begin simple character animations soon. Also, if you have not, yet, make sure to have read the first two chapters in both that text and the How to Cheat in Maya text.
    Posted in Announcements
  10. Spring 2013: Test Tuesday

    Posted by Eric Patterson
    / February 14, 2013 / Leave a comment
    As discussed this past week, there will be a test this Thursday (Feb. 21) covering the introductory material from the past few weeks.  This will include techniques and principles for animation, narrative structure, visual storytelling, basic film grammar, etc.   A full review guide is posted here to help you remember all that we have covered in class. Also, do not forget the notes (particularly on narrative and visual storytelling) on the resources page of this site.   If you do not remember certain people (or concepts) from class or the documentaries, most of these will have ample information on Wikipedia and other websites to help you review.  You may also find these Wikipedia overview entries on animation particularly interesting and useful:  The Golden Age of American Animation and History of Animation (also, particularly History of United States Animation). [Although you have already studied some more recent history for 220, for this test, you do not need to study any of the history that we have not discussed in class or the documentaries for now -- such as foreign animation or animation more recent than the "Golden Age."]   There will be a written part of the test and also an animation practicum where you will complete a short animation in Maya to submit.  The test will count for two “quiz” grades.
    Posted in Announcements
12»

Recent Posts

  • 942
  • Production Models

Archives

  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • June 2014
  • May 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

Categories

  • Announcements
  • Assignments
  • Inspiration

Meta

  • Register
  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Sign in to your account

Account Login
Forgot your password?