• Main
  • Syllabus
  • Schedule
  • Course Blog
  • Resources
  • Student Work
  • Eric’s UNCW Page
  • Community
    • Activity
    • Forums
    • Members
  • Sign In
    • Login
    • Register
  1. Quiz/Test #1: History, Narrative, Visual-Storytelling, Basic Principles

    Posted by Eric Patterson
    / September 29, 2015 / Leave a comment
    A reminder that this will be Wednesday.  Here’s a link to a review guide.
    Posted in Announcements
  2. Welcome to a New Semester!

    Posted by Eric Patterson
    / August 29, 2015 / Leave a comment
    Welcome to a fun and challenging semester!  During this course we’ll be following a production pipeline similar to that used in the industry at computer-animation and visual-effects studios. Software required is installed in the Digital Arts Lab, and you are encouraged to work there for a variety of reasons. You can also get most software, though, for use at home (and even for free). Primary tools that we will use will include Maya 2016, possibly Mudbox, RenderMan Non-Commercial, and Shotgun Production Management software. You can obtain Maya, Mudbox, and other tools here.  RenderMan is available here.  You will not need to download Shotgun, as we have our own web address associated with our licenses (da.shotgunstudio.com), but you can read more about the software here.
    Posted in Announcements
  3. Character for Rigging

    Posted by Eric Patterson
    / November 10, 2014 / Leave a comment
    Here is an in-progress version of the Job character for rigging.
    Posted in Announcements
  4. Video Reference Practice (Homework #5)

    Posted by Eric Patterson
    / October 27, 2014 / Leave a comment
    Here are some files that we’ll use today to discuss video reference to help with animating tricky shots.
    Posted in Announcements, Assignments
  5. Lip-Sync Links

    Posted by Eric Patterson
    / October 24, 2014 / Leave a comment
    We’ll be talking about some face-animation and lip-sync concepts today — audio files should be .wav or .aiff (and still may not load if encoded in a standard that Maya does not recognize).
    • Here are slides for today’s discussion.
    • Here are some files we may use for example.
    • Here’s one website that has a collection of movie quotes in .wav format.
    Posted in Announcements
  6. Today’s class: Animation Workflow, Walk Cycles, and Production Setup

    Posted by Eric Patterson
    / October 10, 2014 / Leave a comment
    We’ll discuss production setup with Shotgun a bit today as well as workflow for animating a shot, then work through a walk-cycle example.
       
    Here’s a very basic example of a walk-cycle, a fundamental animation exercise. Read chapter 5 in Character Animation Fundamentals as well as refer to The Animator’s Survival Kit or other texts for good references. Here are some excerpts.  Grab these, and do not share outside of the class. (I’m going to take the link down soon).
    Posted in Announcements
  7. Shotgun Setup

    Posted by Eric Patterson
    / October 9, 2014 / Leave a comment
    Things are getting setup for both productions on Shotgun.  In the meantime, you can login and check-out the sample Big Buck Bunny project.
    Posted in Announcements
  8. Fall 2014 Production Crewing

    Posted by Eric Patterson
    / October 9, 2014 / Leave a comment
    Here’s the list of positions so far.
    Posted in Announcements
  9. Hotel Transylvania Zombie Rig!

    Posted by Eric Patterson
    / October 8, 2014 / Leave a comment
     
    Sony Pictures Animation and Imageworks through IPAX have offered up one of their feature-film rigs for your fun (and possible contest entries).  This is good timing for this class, as you can use it in any of your upcoming homework or projects! Also, here’s a link to a video where animator Chad Stewart steps through the Zombie rig.
    Posted in Announcements
  10. No Class Meeting Monday, October 6

    Posted by Eric Patterson
    / October 6, 2014 / Leave a comment
    As mentioned in the email, there will be no class meeting today.  We should have a regular class meeting on Wednesday. For today, please watch these two videos that offer some good information about animating a lift movement in Maya, also using constraints to help the character’s hands move relative to a prop (rather than a prop relative to a hand).
    • Lifting a Heavy Weight Part 1
    • Lifting a Heavy Weight Part 2
    Make sure that you have completed all homework and web exercises up to this point before class on Wednesday and bring any questions about animation work in Maya so far.  Also, production crew — bring list of assets, any updates to concept art, and any updates to storyboards and animatics.  We’ll plan to setup things in Shotgun on Wednesday for the productions. For bonus credit, after watching the videos above, complete another lift movement using parent constraints for prop movement using a rig other than the Goon or Groggy.  (It could be another rig included from the book downloads, or a free Maya rig from creativecrash.com).
    Posted in Announcements
12345»

Recent Posts

  • 942
  • Production Models

Archives

  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • June 2014
  • May 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

Categories

  • Announcements
  • Assignments
  • Inspiration

Meta

  • Register
  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Sign in to your account

Account Login
Forgot your password?