Homework #4: Jumping to Conclusions
Go through the workflow discussed in class (story, actions, extremes & breakdowns, keys, key poses, thumbnails, animation diagrams, careful key framing, stepped tangents, animating major motions down the hierarchy, adding breakdown keyframes or tweaking tangents and keyframes in the graph editor) to animate a character sizing-up a small ledge/hole and jumping over it using as many of the principles of animation in your process as you can.
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