Animate (using the discussed workflow and principles of animation) a character sizing-up, preparing, and lifting a heavy object such as a big rock (but could be an object of your choosing). One the character gets the item up in the air a bit, you can choose what to do to end the action. Think about your character and story to decide this and to exaggerate and communicate good timing and spacing throughout the shot. Upload to your Dropbox submission folder by Monday, October 5.
Go through the workflow discussed in class (story, actions, extremes & breakdowns, keys, key poses, thumbnails, animation diagrams, careful key framing, stepped tangents, animating major motions down the hierarchy, adding breakdown keyframes or tweaking tangents and keyframes in the graph editor) to animate a character sizing-up a small ledge/hole and jumping over it using as many of the principles of animation in your process as you can.
Use the principles of animation while animating three different types of ball bounces (both up/down and across) to give life and distinguish the different types of balls. Submit three 1280×720 h.264 .mov files.