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  1. Today’s class: Animation Workflow, Walk Cycles, and Production Setup

    Posted by Eric Patterson
    / October 10, 2014 / Leave a comment
    We’ll discuss production setup with Shotgun a bit today as well as workflow for animating a shot, then work through a walk-cycle example.
       
    Here’s a very basic example of a walk-cycle, a fundamental animation exercise. Read chapter 5 in Character Animation Fundamentals as well as refer to The Animator’s Survival Kit or other texts for good references. Here are some excerpts.  Grab these, and do not share outside of the class. (I’m going to take the link down soon).
    Posted in Announcements
  2. Shotgun Setup

    Posted by Eric Patterson
    / October 9, 2014 / Leave a comment
    Things are getting setup for both productions on Shotgun.  In the meantime, you can login and check-out the sample Big Buck Bunny project.
    Posted in Announcements
  3. Fall 2014 Production Crewing

    Posted by Eric Patterson
    / October 9, 2014 / Leave a comment
    Here’s the list of positions so far.
    Posted in Announcements
  4. Fall 2014 Homework #4: Dive

    Posted by Eric Patterson
    / October 8, 2014 / Leave a comment
    • Read chapter 4 in both the Character Animation book and HTCM book.
    • Animate the dive from chapter 4 of the Character Animation text.
    • Use either the Goon, Groggy, or Hotel T Zombie.
    • Add interesting environment details, lighting, and shading that render to create a high-quality scene.
    • Render an image sequence and assemble to a 1280×720 h.264 movie file.
    • Submit to your Dropbox by Wednesday, October 15.
    Posted in Assignments
  5. Hotel Transylvania Zombie Rig!

    Posted by Eric Patterson
    / October 8, 2014 / Leave a comment
     
    Sony Pictures Animation and Imageworks through IPAX have offered up one of their feature-film rigs for your fun (and possible contest entries).  This is good timing for this class, as you can use it in any of your upcoming homework or projects! Also, here’s a link to a video where animator Chad Stewart steps through the Zombie rig.
    Posted in Announcements
  6. No Class Meeting Monday, October 6

    Posted by Eric Patterson
    / October 6, 2014 / Leave a comment
    As mentioned in the email, there will be no class meeting today.  We should have a regular class meeting on Wednesday. For today, please watch these two videos that offer some good information about animating a lift movement in Maya, also using constraints to help the character’s hands move relative to a prop (rather than a prop relative to a hand).
    • Lifting a Heavy Weight Part 1
    • Lifting a Heavy Weight Part 2
    Make sure that you have completed all homework and web exercises up to this point before class on Wednesday and bring any questions about animation work in Maya so far.  Also, production crew — bring list of assets, any updates to concept art, and any updates to storyboards and animatics.  We’ll plan to setup things in Shotgun on Wednesday for the productions. For bonus credit, after watching the videos above, complete another lift movement using parent constraints for prop movement using a rig other than the Goon or Groggy.  (It could be another rig included from the book downloads, or a free Maya rig from creativecrash.com).
    Posted in Announcements
  7. Web Exercise #3

    Posted by Eric Patterson
    / October 2, 2014 / Leave a comment
    There will be no class meeting on Friday, October 3.  In lieu of meeting, complete the following:
    • Finish any remaining animation that you need to do on the web-exercises from earlier in the week and post the rendered or play-blasted movies as detailed.
    • Develop your best version from Web Exercise #2 into the full lift animation for your homework #3 including all of the body movement, secondary animation, and prop movement.  (If you do not wish to key-frame the object to follow the character’s hand or hands, which can be quite tricky, you may wish to look ahead a few chapters in the HTCM book for the chapters about props and parent-constraints where examples are given for parent-constraining a prop to a character’s hand to help it move along together).
    • Prepare, finish, and post any remaining work from your web exercises and homework by Monday at class time and also have your movies ready to present in class.
    Posted in Assignments
  8. Web Exercise #2

    Posted by Eric Patterson
    / October 1, 2014 / Leave a comment
    There will be no class meeting Wednesday, October 1.  In lieu of class, complete the following which will help you practice for your lift-animation homework exercise.  
    • 1. Read through chapter 3 in the Character Animation text if you have not yet done so.
    • 2. Carefully study the “thumbnail” drawings for the 2-d animation of the lift.  Note the major poses and shift in weight.
    • 3. Load the “Goon” rig and keyframe the motion of the lift using just the hips/pelvis area.  Once that timing feels good in play blast video tests, add just a few keyframes through the spine/torso to curve the torso to match the weight transfer suggested in the handrawn poses in the chapter.  (No arms nor object need to be keyframed nor even shown for this — try to get the hips, pelvis, and spine to suggest the movement similar to the drawings).  Stop there and generate a play blast named GoonPartialLift01.mov. (or .avi, etc).
    • 4. Do step 3 again, all the same, except this time try to make the object to lift (which still does not have to be shown nor keyframed) feel ten times heavier than the first time using just the hips, pelvis, and spine.  Stop there and generate a play blast named GoonPartialLift02.mov (or avi, etc).
    • 5. Load the “Groggy” rig. Play around a bit with it.  Do the same as in step 3 and 4 with Groggy, but make the weight of the invisible object to be lifted feel extremely and surprisingly light.  Make a final play blast named GroggyPartialLift.
    • 6. Place these three movie play blasts (or renders if you like) in a WebExercise02 folder in your Dropbox folder.
    Posted in Assignments
  9. Web Exercise #1

    Posted by Eric Patterson
    / September 29, 2014 / Leave a comment
    There will be no class meeting on Monday, September 29.  In lieu of meeting, complete the following:
    • Read chapters 1 through 3 in the HTCM 2014 book if you have not, yet.
    • Download the materials from the book’s website.
    • Try the goon rig as discussed in class.
    • Load the groggy rig and see if you can find similar controls.
    • Complete the overlapping action exercise in chapter 1.  Complete a play blast or rendered movie of your result.
    • Complete movie files for two of the other exercises of your choice in chapter 1.
    • Create a web_exercise_01 folder in your Dropbox and place your three animation movie files there before Wednesday.
     
    Posted in Assignments
  10. Homework #3: Lift

    Posted by Eric Patterson
    / September 28, 2014 / Leave a comment
    Read chapter 3 in the Character Animation book.  Complete the lift exercise using the goon rig.  While doing this, though, it may actually be better if you mostly ignore the “Maya directions” and focus on the suggested key poses and weight shift in the hand-drawn example and discussion.  As mentioned in class, focus on getting the timing, spacing, and over-all feel with ease, etc. correct and so that it feels right for just the center of gravity (hips/pelvis) of the character (the top of the hierarchy).  Work with your keyframes, curves, and tangents in the graph editor so that the timing works well, then move down the hierarchy and work to pose and work the timing on the rest of the torso, arms, etc., working “top-down.” Place your Maya project folder in your Dropbox folder by Monday, October 6.  Your play blast or rendered movie of your animation should be placed in the “movies” folder.  Also bring your movie to class to present and discuss.
    Posted in Assignments
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