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  1. Spring 2013: Character Animation Reading

    Posted by Eric Patterson
    / February 14, 2013 / Leave a comment
    Begin reading chapter 3 in your Character Animation text. We’ll begin simple character animations soon. Also, if you have not, yet, make sure to have read the first two chapters in both that text and the How to Cheat in Maya text.
    Posted in Announcements
  2. Spring 2013: Test Tuesday

    Posted by Eric Patterson
    / February 14, 2013 / Leave a comment
    As discussed this past week, there will be a test this Thursday (Feb. 21) covering the introductory material from the past few weeks.  This will include techniques and principles for animation, narrative structure, visual storytelling, basic film grammar, etc.   A full review guide is posted here to help you remember all that we have covered in class. Also, do not forget the notes (particularly on narrative and visual storytelling) on the resources page of this site.   If you do not remember certain people (or concepts) from class or the documentaries, most of these will have ample information on Wikipedia and other websites to help you review.  You may also find these Wikipedia overview entries on animation particularly interesting and useful:  The Golden Age of American Animation and History of Animation (also, particularly History of United States Animation). [Although you have already studied some more recent history for 220, for this test, you do not need to study any of the history that we have not discussed in class or the documentaries for now -- such as foreign animation or animation more recent than the "Golden Age."]   There will be a written part of the test and also an animation practicum where you will complete a short animation in Maya to submit.  The test will count for two “quiz” grades.
    Posted in Announcements
  3. Spring 2013 Semester

    Posted by Eric Patterson
    / January 22, 2013 / Leave a comment
    Welcome to a new semester! I’m going to leave previous posts up and keep the blog going without starting anew. We’ll setup registrations, etc. soon.
    Posted in Announcements
  4. Congratulations and Have a Great Summer!

    Posted by Eric Patterson
    / May 14, 2012 / Leave a comment

    Another semester wrapped. Great job, everyone — you pulled off two finished productions that were quite nicely done, especially for the constraints of doing it all in one semester!

    Enjoyed the class and hope you did as well. Keep an eye here; I’ll post the finished productions soon.

    We’re also going to start an out-of-class production which I’d love for all of you to participate if you’re interested. We’ll make it fun and useful for your portfolio!

    Have an excellent summer and hope to see you around.

    Posted in Announcements, Inspiration
  5. Face Re-topology and Rigging for Performance

    Posted by Eric Patterson
    / April 24, 2012 / Leave a comment
    See these notes. There will be no class meeting Thursday. Instead, meet to complete this exercise or finalize any last touches on layout, lighting, rough-cut edit, or on animating your shots. This exercise may replace a low homework grade:
    • Download a demo version of 3D-Coat.
    • Complete a re-topology of at least the main area of your face, using the .obj file mesh from your 3D face capture as the “base mesh.”
    • Back in Maya, model at least one blend-shape action for your new mesh.
    • Upload a .mov of your animated re-topo’d mesh and any needed Maya files to Blackboard.
    Posted in Announcements, Assignments
  6. Python Scripting in Maya

    Posted by Eric Patterson
    / April 19, 2012 / Leave a comment

    We’ll be discussing some scripting in Maya with a few basic, hands-on examples.

    • Simple Procedural City Builder
    • Quick Camera Shake

    One of the nicer ways to get started in coding with Maya is to use Python, particularly with the assistance of PyMel. Jump to the documentation here.

    Posted in Announcements
  7. East Cost Game Conference (ECGC): April 25, 26

    Posted by Eric Patterson
    / April 14, 2012 / Leave a comment
    Several of us will be attending this, and you may find it interesting. Kevin Boggs and some other ACM and 220/320 people have been working out plans. Kevin has already posted this, but I’m posting it again for convenience. The conference should be a nice opportunity, especially for something fairly “local.” There will be program tracks related to game development for academia, art, business/”serious” games, design, programming, social, mobile, and using the Unreal Development Kit. If interested, talk to Kevin or me about it — we’re going to figure out carpooling and any room sharing, etc. to help keep it low cost. :-)
    Posted in Announcements, Inspiration
  8. Goals for this Week of Production

    Posted by Eric Patterson
    / April 10, 2012 / Leave a comment
    • Models organized, cleaned, scaled, and layered in one Maya project folder (Model supervisors, model leads, and others enlisted to help).
    • Any additional set pieces added (such as ground, clumps of grass, floor, etcetera). (Model supervisors complete or enlist help).
    • Characters cleaned, organized, scaled, and checked — ready to animate. Short guide text file for each. (Individuals, character TDs)
    • All sets, models, props, etcetera in one scene file and project folder with organization and layers. (Layout artists and model supervisors as well as others)
    • Set file is “pre-lit” by lighting artists and those enlisted to help with assistance as needed from model and layout sups to coordinate.
    • Shot files with animated, locked shot cameras and roughly blocked characters for each shot on the shot list to coordinate to animatic. (Layout artists, storyboard artists, directors, editors, and others).
    • Editors and assistants begin edit with animatic to blocked layout playblast transition, starting sound as well.

    The overall goal for the week is to have a clean, organized, named project folder for each production with shot files for each shot. Playblasts should be made for each shot layout completed to give to the editor to work with the edit and begin working with sound, music, etcetera as well as check timing and cuts before final animations are begun.

    Assets should be named ABC_shot#_whatever where ABC is the three-letter production code, # the number of the corresponding shot, and whatever corresponding to layout, animation, etc.

    Either Dropbox or some other centralized server should be setup to coordinate production asset transition. A filespace in the DA lab can be created if needed to mount from all of the Macs in the lab.

    Posted in Announcements
  9. Rhythm & Hues Posted Apprentice Program Info (Lighting & Texture Painting)

    Posted by Eric Patterson
    / April 10, 2012 / Leave a comment
    http://www.rhythm.com/jobs/los-angeles/apprentice/
    Posted in Announcements
  10. VFX Talk April 12 in King Hall

    Posted by Eric Patterson
    / March 29, 2012 / Leave a comment
    I’ll be giving a talk on the modern visual-effects industry and pipeline with some example shots and also some breakdowns from Sony Pictures Imageworks on Thursday, April 12 in King Hall at 6 p.m. There’s some nicely related material to the 320 class (and of course, 430, if you plan to take that in the future). Would enjoy seeing you there.
    Posted in Announcements
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