The project 2 deadline is extended until Tuesday, March 20 (class right after break), if you choose. However, if you present clips tomorrow, you can receive up to 5 bonus points on the project grade if all three are completed. Completed and rendered clips may be uploaded through Tuesday, March 20 and presented then as well.
However, the project 3 deadline will still remain on Tuesday, April 3. With this in mind, you should consider doing your model sheets and maquettes if you have not finished them and begin modeling your character in Maya so that we can spend the two weeks after break on rigging material. We’ll need to keep on schedule with the characters so that we have a comfortable amount of time to animate, light, render, and edit the production in that last month of the semester.
If each of the production unit teams, particularly the director, art director, and model supervisor can get together a list of models (preferably with art direction — reference photos, sketches, color renderings, whatever works to get the visual idea across) by Tuesday’s class, I’ll share these with the 220 sections later in the day as options for their Project 2 where they model, texture, and light. It’s convenient it is lining-up like this during this semester, so take advantage of it and maybe save a little extra work while getting them involved as well.
Incidentally, since the two production ideas have been chosen, the model supervisors and leads should start talking to their modelers whether specifically listed or the whole class to arrange models. And — it would be good to coordinate who is modeling what for their character project to make sure that each character is covered!
Here’s a link to a .zip file with all of the video image sequences from Tuesday.
Here’s a link to a .zip file with all of the video image sequences from Thursday.
Complete and submit by Tuesday, April 3. Be prepared to present your work in class.
Complete the following:
You may use a freely available rig, such as those linked in the previous post. There is one less walk/run than previously mentioned to allow for time. Work for polished timing and spacing as well as demonstration of principles of animation. Complete in time to spend at least some thought toward lighting, set, shot composition, and rendering — make something you’d be proud to post on your reel!
Here is a site that you may find useful for finding a fun audio clip. Be creative in whatever you choose and think of something interesting that relates to your audio, perhaps in an unexpected way, for your character to do while talking.
Complete and upload by Thursday, March 8 to present your work in class.