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  1. Spring 2013: Project #3: Character Design (Due Thursday, April 11).

    Posted by Eric Patterson
    / March 14, 2013 / Leave a comment
    See here for details.  (For sake of time, the maquette portion may be omitted or completed for bonus). Complete and submit by Thursday, April 11. Be prepared to present your work in class.
    Posted in Assignments
  2. Spring 2013: Project #2: Animation Shot Practice (Due Tue., Mar. 26).

    Posted by Eric Patterson
    / March 14, 2013 / Leave a comment
    Animate and upload the following scenes (.zip of project folder along with separate 1280×720 h.264 .mov file):
    • dive (from text, ch 4)
    • “flour sack sees the spider” from class (linked here earlier) or “coin pickup” (from text, ch 7)
    • one stylized walk cycle (such as a run, sneak, happy or sad walk, etc.  – see text and also “Animator’s Survival Guide”)
    • video reference clip from class exercise completed
    • performance piece (most weight will be given to this):  1.  Choose a sentence or so of an audio clip from a film, game, etc. or record your own.  2.  Decide the “performance” for the scene — this may consist of one to three camera shots.  3.  Create your camera or camera shots and any minimal background scenery needed.  4.  Animate the primary and secondary animation of your character for the scene performance, then proceed to finish the facial expression animation and lip-sync to the audio clip.
    • Be prepared to present/critique clips in class.
    You may use any of the freely available rigs.  The masked-character would be good to test for some of these, as it will be used later in the production, but you may also use some of the rigs mentioned and linked earlier in class and on the blog. Here is a site that you may find useful for finding a fun audio clip. Be creative in whatever you choose and think of an interesting performance that relates to your audio, perhaps in an unexpected or witty way, to make your animation more fun and dynamic.
    Posted in Assignments
  3. Spring 2013: Video Reference Clips

    Posted by Eric Patterson
    / March 14, 2013 / Leave a comment
    We’ll work on this some as a class exercise.  This clip will also be one of the several for your “project #2.” Here is a link to the folder with the video image sequences already prepared for you. Download one of your choice, bring in as an image plane (with image-sequence button checked).  Use this as a guide to find your extremes/breakdowns for each action, leading to which poses you keyframe for pose to pose animation.  As a reminder, keyframe the major body motion of the poses first, then work your way down the hierarchy of character movement toward secondary animation.  
    Posted in Announcements
  4. Spring 2013: Modeling Practice

    Posted by Eric Patterson
    / March 12, 2013 / Leave a comment
    We may use this a bit today.
    Posted in Announcements
  5. Spring 2013: Continued Reading

    Posted by Eric Patterson
    / March 12, 2013 / Leave a comment
    As we continue through discussing character animation, follow along with this material in your books:
    • Chapter 4 in “Character Animation” detailing some more practice on anticipation and timing. The dive exercise from this chapter will be part of your upcoming project 2.
    • Chapter 5 in “Character Animation” working more with walk cycles.  (Also, see the supplemental material from “Animator’s Survival Guide” for many great examples of different walks).
    • Also, begin chapter 7 in “Character Animation” — this discusses important material for “acting-out” a scene. The “coin pick-up” is one choice for your upcoming project 2.
    • Lastly, read chapters 3 & 4 in the “How to Cheat in Maya 2013: Tools and Techniques for Character Animation” for more material on using the graph-editor and tools in Maya for effective key-framed animation.
    Posted in Announcements
  6. Spring 2013: Notes for Basics of Animation

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    Here are the excerpts discussed in class.  I’d print these for you but don’t want to kill trees.  Grab these quickly, and please do not share outside of the class. I’m going to take the link down by next class.
    Posted in Announcements
  7. Spring 2013: Walk Cycles

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    Here’s a very basic example of a walk-cycle, a fundamental animation exercise. We’ll practice with the flour sack and also look at more examples soon. Read through Chapter 3 or so in your character animation text.
    Posted in Announcements
  8. Spring 2013: Rigs for Exercises and Project 2

    Posted by Eric Patterson
    / February 28, 2013 / Leave a comment
    In addition to the “masked guy” character, here are three places to find some freely available character rigs: 11-Second Club, Creative Crash, and Lester Bank’s blog post. Look around and choose one that you will have fun using and also wouldn’t mind seeing a lot. ;-) Or seeing on your reel — which by the way, if the license accords non-commercial use, you are welcome to use these for your reel. (You should, of course, credit the source for the model and rig — but there is usually a breakdown on your portfolio/reel submission where this is done for every shot in your reel). There are a lot of fun ones, and some of them (such as the Andy Rig) are configurable for different looks.
    Posted in Announcements
  9. Spring 2013: Who’s that masked man?

    Posted by Eric Patterson
    / February 26, 2013 / Leave a comment
    Character rig for testing and use throughout the semester.
    Posted in Announcements
  10. Spring 2013: Animating a Shot

    Posted by Eric Patterson
    / February 26, 2013 / Leave a comment
    Click here for the needed files to complete. We’ll practice breaking a shot down into actions which are represented by extremes or keys. Thumbnails and animation timing diagrams help us prepare to animate the scene effectively. These will eventually be turned into keyframed poses in Maya where the timing and spacing will be tweaked via the graph editor for the best look. (In this particular example, too, we are going to look at using our scanned thumbnails to help us space the keys throughout our frames as we would on the dope sheet to plan our animation. We can do a similar thing with frames from a video to plan our animations). This will be due along with a few other shots as part of your “Project 2,” full details to be posted soon.
    Posted in Announcements, Assignments
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