- Chapter 2 in How to Cheat in Maya that discusses Splines and Tangents for making animation changes in the Graph Editor.
- Chapter 2 in Character Animation that discusses matter, weight, and timing.
- Choose two or three of the ball movements (or splash) from chapter 2 in Character Animation. Complete one as a hand-drawn animation and the other two as 3D animations in Maya. Use the graph editor to work on your timing. Attempt through your key-framing and graph-editing to use as many of the principles of animation discussed in class (and ch 1 of How To…).
- Place your three 1280×720 h.264 .mov files in your 320_LASTNAME_H2 Dropbox folder. This time, also include your Maya project folder (but make sure to remove all but your most recent Maya scene file and any extra renders, etc. before submitting).
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