Animating Your Shot
Click here for the needed files to complete. We’ll practice breaking a shot down into actions which are represented by extremes or keys. Thumbnails and animation timing diagrams help us prepare to animate the scene effectively. These will eventually be turned into keyframed poses in Maya where the timing and spacing will be tweaked via the graph editor for the best look. (In this particular example, too, we are going to look at using our scanned thumbnails to help us space the keys throughout our frames as we would on the dope sheet to plan our animation. We can do a similar thing with frames from a video to plan our animations).
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