We’ll discuss production setup with Shotgun a bit today as well as workflow for animating a shot, then work through a walk-cycle example.
Here’s a very basic example of a walk-cycle, a fundamental animation exercise. Read chapter 5 in Character Animation Fundamentals as well as refer to The Animator’s Survival Kit or other texts for good references. Here are some excerpts. Grab these, and do not share outside of the class. (I’m going to take the link down soon).
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