- Chapter 3 on the graph editor in How to Cheat in Maya 2013.
- Chapter 6 on rigs in How to Cheat in Maya 2013.
- Chapter 3 on basic character movement in Character Animation Fundamentals.
- Download the rigs from the HowToCheatInMaya.com site (3D Assets Rig at the top of the files/chapters list).
- Read through chapter 6 on rigs as above and experiment with the controls (some translate, some rotate, etc). Also, make sure to check the forward kinematics / inverse kinematics discussion (and possibly read Maya help, etc) in chapter 6.
- Animate the “lift” exercise from chapter 3 in Character Animation Fundamentals using either the goon rig or groggy rig from the How to Cheat in Maya rigs that you downloaded. (It’s not necessary, but you may find chapter 5 in HTCM on constraints useful for a parent constraint to help with the object tracking the hands).
- Add some interest to your clip with a floor, shaders, lighting, and polished render settings. Render your image sequence and create a 1280 x 720 h.264 .mov file. Include this movie file in the movies folder of your Maya project folder and upload the Maya project folder (delete old scene files and image sequences) to your Dropbox submission for 320_LASTNAME_H3 folder. [Again, create rendered image sequences to assemble into .mov file, if possible, but playblast if you don't remember this or haven't covered it, yet].
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