- We’ll go by the regular-semester syllabus (and to some degree schedule) posted on this site, but here’s a condensed schedule that should match pretty closely to what we’ll end up doing in this shorter summer session.
- If you haven’t yet, you can pick-up your academic license of Maya 2013 here at Autodesk Education. As mentioned in class, we’ll stick with Maya 2013 for everything to keep a standard, and even though you can work from home, I very strongly recommend working from the Digital Arts lab as much as you can. It will help, especially with the condensed schedule, to have people around to help.
- Watch After You and breakdown the 3-act structural elements. How do these work well as an animated short?
- Brainstorm a sheet with columns for characters, settings, and motivations. The settings don’t necessarily need to be tied to a character (although it helps if it can further the story), but the motivations should be tied to the character. We’ll use these tomorrow to help you finish a story concept.
- Try to do a ball-bounce animation in Maya. Again, don’t worry if your Maya experience is limited at this point, we’ll discuss tomorrow.
Leave a comment
You must be logged in to post a comment.