- Chapter 4 in “Character Animation” detailing some more practice on anticipation and timing. The dive exercise from this chapter will be part of your upcoming project 2.
- Chapter 5 in “Character Animation” working more with walk cycles. (Also, see the supplemental material from “Animator’s Survival Guide” for many great examples of different walks).
- Also, begin chapter 7 in “Character Animation” — this discusses important material for “acting-out” a scene. The “coin pick-up” is one choice for your upcoming project 2.
- Lastly, read chapters 3 & 4 in the “How to Cheat in Maya 2013: Tools and Techniques for Character Animation” for more material on using the graph-editor and tools in Maya for effective key-framed animation.
Spring 2013: Continued Reading
As we continue through discussing character animation, follow along with this material in your books:
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