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Face Re-topology and Rigging for Performance

Posted by Eric Patterson
/ April 24, 2012 / Leave a comment
See these notes. There will be no class meeting Thursday. Instead, meet to complete this exercise or finalize any last touches on layout, lighting, rough-cut edit, or on animating your shots. This exercise may replace a low homework grade:
  • Download a demo version of 3D-Coat.
  • Complete a re-topology of at least the main area of your face, using the .obj file mesh from your 3D face capture as the “base mesh.”
  • Back in Maya, model at least one blend-shape action for your new mesh.
  • Upload a .mov of your animated re-topo’d mesh and any needed Maya files to Blackboard.
Posted in Announcements, Assignments

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