- Read through the second chapter in the Character Animation text if you have not, yet.
- Complete one of the animation exercises (different ball bounces or splashes) mentioned in the chapter as a hand-drawn animation.
- Complete two of the animation exercises (different ball bounces) in Maya.
- (While doing the above #2 & #3 — attempt to use all of the principles of animation that we have discussed to make the animations lively and like the different types of balls chosen).
- Take your three brainstormed setting/character/motivation setups and think how the motivation could be stirred by a catalyst that directly opposes it — thus kicking-off conflict. Take this conflict and decide a few specific obstacles that bring the story from the catalyst toward the end of “act 1″ through these obstacles in “act 2″ to a climax, and then falling-action in “act 3.” Write a short paragraph on each of your three setups to describe the setting, character, conflict, and resolution (minimum requirements for story).
- One 1280×720 H.264 Quicktime .mov file of your hand-drawn exercise.
- Two similar .mov files of your rendered animation exercises.
- One page .pdf that has three concise stories with a centered title and succinct paragraph.
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